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cypher389 Forum Member


Joined: Jul 06, 2005 Posts: 23
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Posted: Sat Aug 13, 2005 9:29 pm Post subject: Conversion |
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I just downloaded a couple of cool Starblazer's ship meshes, that were made in lightwave. I stumbled upon a comment that these can be converted to use in Poser. Can anybody tell me how to do this. These ships will make some great renders of a long lost anime show.
Thanks. |
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Xena Site Admin


Joined: Sep 23, 2001 Posts: 28 Location: Australia
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Posted: Sun Aug 14, 2005 1:57 pm Post subject: |
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| To convert from lwo, you need to open it up in Lightwave and export as an obj. Then import into Poser and save as a prop. |
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cypher389 Forum Member


Joined: Jul 06, 2005 Posts: 23
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Posted: Sun Aug 14, 2005 4:37 pm Post subject: |
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Thanks a lot, I'll try that. I'm kinda new at this, so I'll let ya know how it goes. _________________ "We do not stop playing because we grow old, we grow old because we stop playing." - Sam Fox |
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Mizrael Forum Member


Joined: Jan 18, 2004 Posts: 258
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Posted: Mon Aug 15, 2005 2:14 am Post subject: Re: Conversion |
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Actually if they were made with Lightwave 5.0 or older Poser can import the LWO files directly.  |
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Xena Site Admin


Joined: Sep 23, 2001 Posts: 28 Location: Australia
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Posted: Mon Aug 15, 2005 3:36 am Post subject: |
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So that's my something new for the day  |
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Mizrael Forum Member


Joined: Jan 18, 2004 Posts: 258
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Posted: Mon Aug 15, 2005 9:16 am Post subject: Re: Conversion |
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Always glad to be useful.  |
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cypher389 Forum Member


Joined: Jul 06, 2005 Posts: 23
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Posted: Mon Aug 15, 2005 9:41 pm Post subject: |
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Having trouble exporting the image out of lightwave 8. Keeps saying something about only allowing 400 points to a layer. I'll keep plugin away at it. Thanks for all the quick answers. _________________ "We do not stop playing because we grow old, we grow old because we stop playing." - Sam Fox |
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Ratteler Forum Member


Joined: Jun 10, 2002 Posts: 553 Location: NYC
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Posted: Mon Aug 15, 2005 9:44 pm Post subject: |
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That's the Demo version limit if you don't have a dongle key and licence.
You can also try Deep Exploration. It converst most formats for 30 days as I recal. |
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cypher389 Forum Member


Joined: Jul 06, 2005 Posts: 23
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Posted: Fri Aug 19, 2005 8:17 am Post subject: |
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Trying the Deep Exploration route. I exported the files as wavefront obj files, so I can use them in Poser 6, but I don't find they render very nice, it's like they're missing pieces. And if I use the firefly render, it locks up my system. Oh well, ya win some, ya lose some. _________________ "We do not stop playing because we grow old, we grow old because we stop playing." - Sam Fox |
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Ratteler Forum Member


Joined: Jun 10, 2002 Posts: 553 Location: NYC
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Posted: Fri Aug 19, 2005 10:17 am Post subject: |
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That's weird. If you can post some pictures maybe we can figure out what went wrong.
Or link me to the files. I use Lw7.5. |
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cypher389 Forum Member


Joined: Jul 06, 2005 Posts: 23
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Posted: Fri Aug 19, 2005 12:47 pm Post subject: |
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unfortunately, I am unable to post the pics as I have never posted on a public server. Everything is on my hard drive. E-mail is about the best that I can do. On your profile, you have a website mentioned, what if I sent the pics to you there? _________________ "We do not stop playing because we grow old, we grow old because we stop playing." - Sam Fox |
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Ratteler Forum Member


Joined: Jun 10, 2002 Posts: 553 Location: NYC
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Posted: Fri Aug 19, 2005 9:11 pm Post subject: |
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| Ok. But my email can't handle really big files. |
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cypher389 Forum Member


Joined: Jul 06, 2005 Posts: 23
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Posted: Sat Aug 20, 2005 7:12 pm Post subject: Re: Conversion |
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| Sent a couple of pics to ya. Let me know how bad I screwed up. LOL. |
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Ratteler Forum Member


Joined: Jun 10, 2002 Posts: 553 Location: NYC
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Posted: Sat Aug 20, 2005 8:39 pm Post subject: |
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Not too bad. The model just isn't that good to start with. There are a LOT of inverted normals in the hull, and it's a wee too heavy to load in Poser as a single piece anyway.
It looks like it was modeled in another package and just imported to Lightwave. Way too many tri's fro LW. I suspect 3DS.
You can try flipping the normals in 3DX, but there's a lot of polys in the wrong direction no matter what you do.
In P5 you can render both sides of the polygon. So it might actually render. |
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cypher389 Forum Member


Joined: Jul 06, 2005 Posts: 23
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Posted: Sat Aug 20, 2005 9:42 pm Post subject: |
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I bow to the knowledge of one who is greater than I.
I'm using poser 6,can this render both sides of the polygon, and how do I do this. If this doesn't work, I think I will stick with my traditional work. _________________ "We do not stop playing because we grow old, we grow old because we stop playing." - Sam Fox |
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