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lmindich Forum Newbie


Joined: Posts: 5
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Posted: Sun Feb 18, 2007 4:58 pm Post subject: Photo realistic faces |
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| I am looking for the best way to create 3d figures from photos. The problem is I will not be using a texture map in the finished product, just the 3d model, so I need to be very accurate. I tried Face Gen and it gets close, but not really close enough, and it does not do children. I am now trying Facial Studio which seems promising. Any recommendations, tips, or tricks would be greatly appreciated. |
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Krasch Forum Member


Joined: May 30, 2002 Posts: 16 Location: Toronto, Ontario
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Posted: Mon Nov 19, 2007 4:07 am Post subject: Re: Photo realistic faces |
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FaceShop version 3.5 allows you to import a custom mesh head if you don't want to use their default Michael 3 and Victoria 4 heads, even including instructions for how to bring a custom head from Poser (and DAZ Studio as I recall) into FaceShop.
Plus it's much faster and less buggy, even on my machine which doesn't even meet the minimum requirements it still works acceptably fast. And my dinosaur is a SUB-GHz PC, although barely so. 950 MHz Athlon w/o SSE support and it still runs decently.
The earlier versions were not as good, but I'd really recommend giving the new version a try. It's a free upgrade for earlier Pro version users and pretty cheap for the Basic users. |
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lmindich Forum Newbie


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Posted: Mon Dec 10, 2007 5:03 pm Post subject: Re: Photo realistic faces |
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Does face shop have a way of creating a face from a photo?
I have been using Facial Studio and I get decent results. Unfortunately when I export the mesh I lose the roundness in the face which makes it difficult to do children's faces. |
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Krasch Forum Member


Joined: May 30, 2002 Posts: 16 Location: Toronto, Ontario
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Posted: Tue Dec 11, 2007 4:11 pm Post subject: |
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| Faceshop is ALL about making faces from photos. It takes Michael 3.0, Victoria 4.0, or a custom head mesh you have (your own, or something like Stephanie as well), analyses the photo, rotates the head to the same relative position, and morphs to head to match the photo as well as creating a texture map from the photo. |
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Bman666 Forum Member


Joined: Feb 23, 2006 Posts: 42 Location: Lost
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Posted: Fri Dec 14, 2007 2:51 am Post subject: |
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From what I have heard this is a good choice for doing stuff like that. just remember you textures will be off on your body if you use the programs textures for the face.
One way to fix this is do you own tex. for it but that is not an easy task their are some sites that can teach you to do full body tex. but you'll need a good digital camera plenty of lighting and a model or find some ref. Photos on the web plenty of sites have some free refs. but need to pay to get good ones. _________________ "The Earth is the cradle of the mind but one cannot remain in the cradle forever."
- - Konstantin Tsiolkovsky, The Father of Rocketry |
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lmindich Forum Newbie


Joined: Posts: 5
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Posted: Thu Dec 27, 2007 9:57 pm Post subject: |
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| If you export the mesh from Face shop with out the texture will it give enough of the shape to resemble the person? |
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joequick Forum Member


Joined: May 18, 2007 Posts: 12
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Posted: Wed Jan 02, 2008 8:27 pm Post subject: |
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| Face Shop is horrible. |
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lmindich Forum Newbie


Joined: Posts: 5
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Posted: Tue Jan 08, 2008 1:30 pm Post subject: |
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| so what would you say works well? |
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joequick Forum Member


Joined: May 18, 2007 Posts: 12
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Posted: Tue Jan 08, 2008 1:59 pm Post subject: |
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Zbrush. You'll get a lot of faces that look fantastic in Face Shop but turn to pure ass once imported into Poser, giant tumerous misshapen messes. You can solve this partially with smoothing or turning down the morph dial, but in my case I feel like most of the likeness is lost. I mean, here's some screengrabs from results I've gotten in faceshop as displayed by faceshop. They look fine enough, but trust me when I say that these results don't translate to Poser. Never when using a morph made by faceshop did I feel like saving it for posterity because it looked good.
On the other hand here are some morphs I did in Zbrush, what you see here, morph wise, is exactly what you'll see in poser (as demonstrated with the martian manhunter render). With the swamp thing morph I've even tacked on the beginnings of a texture map.
I wish Faceshop produced morphs that looked as good out of program as they do in. To have that kind of short cut available at such a low price would be great. But that's just not life. If you want quality it's going to take time, money, or both. |
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lmindich Forum Newbie


Joined: Posts: 5
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Posted: Wed Jan 09, 2008 11:13 am Post subject: Re: Photo realistic faces |
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| Can z brush translate a photo? |
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joequick Forum Member


Joined: May 18, 2007 Posts: 12
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Posted: Wed Jan 09, 2008 12:47 pm Post subject: Re: Photo realistic faces |
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| You can use a photo as reference while you put the time and effort in to create a likeness. |
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bonds0097 Forum Member


Joined: Jul 01, 2007 Posts: 10
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Posted: Wed Jan 09, 2008 8:57 pm Post subject: |
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| You're really not going to get one-click likeness that is of acceptable quality. If you could, there'd be a lot less modelers in the world. |
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