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Posted: Mon Mar 10, 2008 2:44 pm Post subject: Help with Superman texture (M3)
Greetings,friends!
I've been using Poser for a while,now,but trying to avoid the material room as much as i can (looked kinda scary,at the beginning)so i guess i'm still a bit of a noob when it comes to that section...
So,recently i installed MG's Supes texture and used it on M3,but i always get a white collar from the pectoral area up,covering almost all of the neck area,and i can't seem to get rid of it,no matter what adjustments i make in the material room...well,at least not without darkening the whole skin torso section(ruining the color of the uniform)..Can any1 provide me with a solution for this?tks in advance!
PS:The Superman node included in the zip file from MG's graphics is supposed to be used as a bump map,right?
Posted: Wed Mar 12, 2008 12:43 pm Post subject: Re: Help with Superman texture (M3)
tks for the help,Ratteler,but i managed to solve it the easy way...just resized M3 skin texture to match MG's Supes one,pasted it as a new layer(using Photoshop) and that did it...lol,can't believe i didn't remembered this right at the start...guess i thought MG's texture would fit Michael instantly...once again,tks for all ur help,Ratteler!take care
PS:Mods,feel free to close this thread,i found a solution for my problem..tks!
Joined: May 31, 2002 Posts: 846 Location: Ottawa Ontario Canada
Posted: Sat Mar 15, 2008 8:00 am Post subject: Re: Help with Superman texture (M3)
Unfortunatly, in order to make textures that require skin to be shown (such as Superman with his upper chest), those textures had to be made as overlays, since 1) I am no permitted to include M3 skin textures in whole or in part in any of my freebies and 2) The texture for superman should be compatible with any users skin texture, since not everyone has the same ones. If I had painted in a chest, then it would seldom match a users head texture.
Glad to hear you figured out how to do it in PS. _________________ =============================
New World Media/Muskateer Graphics
~Live the dream, experience the nightmare
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