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Joined: Jun 10, 2002 Posts: 769 Location: Ontario, Canada
Posted: Sat Jan 10, 2004 3:23 pm Post subject:
Intermediate tutorial.
Creating and using greyscale maps as "node masks" to allow greater texture flexibility within a single material zone. This is a GREAT one for comic fans because it allows you to do masks like Nightwing's, for example, without touching the grouping tool but still having different specular values from the skin texture. This something I figured out while working on my Captain Marvel character.
Joined: May 31, 2002 Posts: 847 Location: Ottawa Ontario Canada
Posted: Mon Apr 14, 2008 2:38 pm Post subject:
Lots of ODS' stuff is off line while he builts his new presence on the web.
Ill be posting a new version of his tutorial shortly on my site. _________________ =============================
New World Media/Muskateer Graphics
~Live the dream, experience the nightmare
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