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acedrake12 Moderator


Joined: Dec 16, 2003 Posts: 23
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Posted: Fri Jul 02, 2004 9:53 am Post subject: Mr Sharby Sir your M3 SM suit |
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I have Propack and after download them(I got beaten by the spiderbug and HAVE to make SM pics ) Somehow when I apply the mats in the pose area the char turns white no textures. seems that I have to do it manually piece by piece. IS thera fix for it? please  |
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OrcaDesignStudios Moderator


Joined: Jun 10, 2002 Posts: 769 Location: Ontario, Canada
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Posted: Fri Jul 02, 2004 10:17 am Post subject: Re: Mr Sharby Sir your M3 SM suit |
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Let's start with the simple things first... are you sure you're using texture view and not the smooth shaded view? Meaning in the little row of spheres near the bottom of the screen, make sure you have the far right one clicked. _________________ Jim Harnock - ODS
www.OrcaDesignStudios.com |
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acedrake12 Moderator


Joined: Dec 16, 2003 Posts: 23
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Posted: Fri Jul 02, 2004 11:28 am Post subject: Re: Mr Sharby Sir your M3 SM suit |
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| Well, I downloaded all the m3 textures for spiderman, laoded them into the pose folder. Fired up poser, got mikey3 up. Went to the pose folder, locate the mat for spiderman, hit the ok button or check and the char turns white. Like is supposed to do. Then I went to render and still white. BUT if I download them piece by piece in the material window then is fine. Just wanted to know if there is spomething wrong with the mat pose files. And yes, the right dots are applied. |
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Sharby Site Admin


Joined: May 30, 2002 Posts: 487 Location: Ohio - USA
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Posted: Fri Jul 02, 2004 11:30 am Post subject: Re: Mr Sharby Sir your M3 SM suit |
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| They should work fine...I know they will not work with Poser5, but no one else has contacted me about them not working with P4 or ProPak.....(just in case...remember it's for M3 not the M3 bodysuit) |
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Sharby Site Admin


Joined: May 30, 2002 Posts: 487 Location: Ohio - USA
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Posted: Fri Jul 02, 2004 11:34 am Post subject: Re: Mr Sharby Sir your M3 SM suit |
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oh yeah...don't call me sir (makes me feel older than I already am)
hell....my employees don't even call me sir! |
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acedrake12 Moderator


Joined: Dec 16, 2003 Posts: 23
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Posted: Fri Jul 02, 2004 11:54 am Post subject: Re: Mr Sharby Sir your M3 SM suit |
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well, they still dont work. arrrrrrrgh, They still get all white and pasty. oh well, I guess manually will have to do. damn it all to Doc Oc. by the by, the movie was on freaking point I even cried a few times...........I dint say that |
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Sharby Site Admin


Joined: May 30, 2002 Posts: 487 Location: Ohio - USA
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Posted: Sun Jul 04, 2004 9:04 am Post subject: Re: Mr Sharby Sir your M3 SM suit |
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alrighty...new files have been uploaded with new pz2 files....seems some goober forgot a little something for ProPak users (I'm gonna blame it on old age)
they should work fine for you now |
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Ratteler Forum Member


Joined: Jun 10, 2002 Posts: 548 Location: NYC
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Posted: Sun Jul 04, 2004 10:40 pm Post subject: Re: Mr Sharby Sir your M3 SM suit |
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I too got bit by the radioactive (or is genetically enginereed now?) bug to make some Spidey Pics.
I had the ussualy P5 problems. Figured it out long hand.
One thing I didn't like (And I'm SURE I'm gunna get flammed for saying this.), was Sharby's Mask.
No offence guy, but for starters, the original mask was modeled no where near any figures head, so trying to line it up on any figure besides the one the pose was created for is a PITA! You try to lower it and flys off to the right.
It was pretty heavy in the polygon dept and has some serious polygon problems if you want to use it outside of poser.
So instead of just being an ungratful shit, I took a two days and made my own Spidy Mask more or less from scratch. The reason it took so long is that I wanted to keep it compatible with Sharby's great Spidey mask Textures.
I'm not 100% happy with this version, but it weighs in at 824 Polygons Vs. the originals 2570. It is water tight and shouldn't give any hair lips if you want to take it into another application.
http://joetomcollins.com/Spider-Man/RRSpideyMask.obj
Since the eyes are actually modeled, There's a chance that later on I can do some morphs of those cool, but totally impossible blink expresions for the mask.
Consider this a 1.0 version.
Oh, and isted of using Mike3, I went with David for that more spindly Spidey.You may need to move and scale the mask a little if you want to use it on figures other than David.
Version 2.0 will have fitting poses for everyone.
Enjoy! 
Last edited by Ratteler on Mon Jul 05, 2004 9:14 am; edited 1 time in total |
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acedrake12 Moderator


Joined: Dec 16, 2003 Posts: 23
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Posted: Sun Jul 04, 2004 10:53 pm Post subject: Re: Mr Sharby Sir your M3 SM suit |
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Well Sharby, I got your new textures ans yes..oh lordy they are good now if on I could find Maximum Impact's HR text....but thanks agoin for your work man  |
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