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AniMotions :: View topic - Where's the hair? and the mask?

 


Where's the hair? and the mask?

 
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sandmarine
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PostPosted: Sat Nov 13, 2004 4:27 pm    Post subject: Where's the hair? and the mask? Add User to Ignore List Reply with quote

Just a quick question, for whoever knows the answer:

where's the superman hair in the Free area here? I saw the superman M2 package, by Sturkwurk, and it says "get the superman hair from my p4 file"... well, I got the p4 file, but I didn't see any hair object anywhere (I deleted the Dork from my system a long time ago, so i couldn't load the object, I just looked for the obj file).

Is that superman hair available anywhere?

I also looked for the captain america mask in the free area, and I couldn't find it either...

any info will be appreciated.
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OrcaDesignStudios
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PostPosted: Sat Nov 13, 2004 5:58 pm    Post subject: Re: Where's the hair? and the mask? Add User to Ignore List Reply with quote

The Superman hair is an imbedded OBJ file in the CR2.

I have no idea what Captain America mask you're talking about, so can't help there.
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sandmarine
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PostPosted: Sun Nov 14, 2004 1:48 pm    Post subject: Add User to Ignore List Reply with quote

it's embedded?? man, and I deleted the p4male obj file.. argh...

on the Captain america file for M2 here at the freestuff, it says something like "the mask, shield and rest of stuff is in another file, look around", but other than the p4 captain america, I didn't see any mask for m2, so that's why I was wondering.
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OrcaDesignStudios
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PostPosted: Sun Nov 14, 2004 2:01 pm    Post subject: Re: Where's the hair? and the mask? Add User to Ignore List Reply with quote

I don't know, you'd have to ask BillyBob. Or you could just make a texture for Mike's head based on the bodysuit texture.
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sandmarine
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PostPosted: Sun Nov 14, 2004 5:17 pm    Post subject: Add User to Ignore List Reply with quote

that could work too... thanks for the advice!
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Sharby
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PostPosted: Sun Nov 14, 2004 5:23 pm    Post subject: Re: Where's the hair? and the mask? Add User to Ignore List Reply with quote

yeah if I remember right I think the "mask" was just a grouping of the face and assigned a texture...otherwise they had to go through all that objaction mover hassle
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