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AniMotions :: View topic - Post Work / Multiple figures in P5 (need help)

 


Post Work / Multiple figures in P5 (need help)

 
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joetheking
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Joined: Mar 01, 2005
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Location: woodstock, ga

PostPosted: Wed Mar 16, 2005 6:56 pm    Post subject: Post Work / Multiple figures in P5 (need help) Add User to Ignore List Reply with quote

Hello,

Ok, So im really new to the Poser thing, and I understand how to get my figure and pose him the way I want, but alot of figures I see around are looking incredibly realistic, compared to my work. I was wonder what programs you guys are using after the Poser work is done.

I use PSP 7 (cause that's all I have) and can't seem to get the pixels out (the pixels between the poser figure and the background I have imported in Poser) -But when I see more of the work around, others dont look so pixelated on the edges.

Aremis, Sharby and Sturkwork are just a few examples of the artist that I am referring to when I say "realistic pics". For example I was using Sharby's spidey suit and mask tectures - but my pics came out nowhere near what I was expecting.

In conclusion...I was just wondering If I need another post-work program? I heard someone mention Maya and Bryce..are these user friendly?

ALSO... How the hell can I get two figures (people) in Poser 5 at the same time? Everytime I try to add another to the mix, it just starts a new image.

Thanks in advance.

Joe
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Sharby
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Joined: May 30, 2002
Posts: 487
Location: Ohio - USA

PostPosted: Thu Mar 17, 2005 9:41 am    Post subject: Re: Post Work / Multiple figures in P5 (need help) Add User to Ignore List Reply with quote

For the most part the more realistic/less jaggy look will be in your render settings. Depending on which renderer you use Firefly or the Poser 4 renderer, you'll have different options, raytracing, antialiassing etc. You'll want to play around with these 'til you get a look you like or feel comfortable with. Of course the more options you enable the longer your render time, so it also depends on how much patience you have. :D

Most of the backgrounds some of us use aren't pics either, most are props or prebuilt scenes, that helps cut down on the pixelation look as well between the figures and the backdrop.

You don't "need" another postwork program, it's nice, especially if you want to create your own props or scenes, but technically not necessary. Bryce's learning curve is much easier than Maya's.

More than one figure in a scene at a time.....are you going into your libraries and hitting the "+" sign to add another figure??? If you're going under >file>new then no that won't work.
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joetheking
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Posts: 11
Location: woodstock, ga

PostPosted: Thu Mar 17, 2005 10:15 am    Post subject: Re: Post Work / Multiple figures in P5 (need help) Add User to Ignore List Reply with quote

Thanks for the help. Yeah the library option worked alot better - finally understand how to do that now. I'll play with the renders and see what happens.

Love your site btw. Cool stuff!

JTK
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Ironbear
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PostPosted: Thu May 12, 2005 2:05 am    Post subject: Add User to Ignore List Reply with quote

Quote:
Love your site btw. Cool stuff!


Thanks! ;]

Sharby seems to have covered what you were looking for, but I thought I'd throw another trick out there for when you decide to do a bit more advanced postwork or image compositing later:

If you save out the render as a .psd or a .png, you'll get an image file that has alpha channels that you can use to select just the figures/elements of a scene, seperate from the background image in your image editor.

You can use the Hide|Figure options in Poser to hide various figures and scene elements, and save out multiple images, if you just want to generate a mask for selecting only *one* figure in a scene and then adding effects to him/her/it. You can do that repeatedly, hiding and unhiding the various figures in a scene, until you have a range of alpha channel masks for selecting and editing elements in Photoshop or PSP.

If you're rendering in a different program, both Bryce and Vue, IIRC, also have a "Mask Render" capability for generating selection masks.

I'm not sure about Daz Studio - I haven't played with that one much.
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