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AniMotions :: View topic - Stupid Basic Poser Questions 1: Making Morphs Permanent

 


Stupid Basic Poser Questions 1: Making Morphs Permanent

 
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lbildner
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Joined: Dec 13, 2003
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PostPosted: Sat Jun 11, 2005 12:50 am    Post subject: Stupid Basic Poser Questions 1: Making Morphs Permanent Add User to Ignore List Reply with quote

I probably already know the answer to this, but I'm too tired to think:

Once I've applied a morph to a figure, is there a way to save the figure with that morph as a permanent change to the geometry?
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Xena
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Joined: Sep 23, 2001
Posts: 28
Location: Australia

PostPosted: Sat Jun 11, 2005 2:42 am    Post subject: Add User to Ignore List Reply with quote

Yeap :)
Once you've applied the morph and set it to 1 you need to export the figure (make sure it's completely zeroed first) as an obj. Untick everything on export except 'include existing groups' (or whatever the specific words are! I don't have Poser open atm) and save somewhere you'll remember it. You'll then need to point your cr2 to the new obj, or create a new cr2 and point that to it.

Hope that helps :)
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lbildner
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PostPosted: Sat Jun 11, 2005 6:19 am    Post subject: Re: Stupid Basic Poser Questions 1: Making Morphs Permanent Add User to Ignore List Reply with quote

Thanks much.

I was about to ask how I would redirect the cr2 to the new obj, but I took a minute to actually open and examine a cr2 file (for the first time) and I see what I need to do.

Now you've got me curious about cr2's. Is there a tutorial anywhere that explains what's going on in those files and what you can do with it?
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Xena
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PostPosted: Sat Jun 11, 2005 7:06 am    Post subject: Add User to Ignore List Reply with quote

Run a search at Renderosity in the Poser forum for Nerd and rbtwhiz ... should get some good hits. Those guys know the ins and outs and somewhere out there floats an indepth look at cr2's :)
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