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AniMotions :: View topic - Machine Phase

 


Machine Phase
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cirrus
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PostPosted: Tue Apr 20, 2004 10:02 am    Post subject: Machine Phase Add User to Ignore List Reply with quote

Maybe there is a future for 3D print comics.

http://www.ballisticpublishing.com/machine_phase/
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Ironbear
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PostPosted: Wed Apr 21, 2004 6:56 am    Post subject: Re: Machine Phase Add User to Ignore List Reply with quote

Whoa! That is cool.... Thanks for the heads up. ;]
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sandmarine
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PostPosted: Thu Apr 29, 2004 8:03 am    Post subject: Add User to Ignore List Reply with quote

Printed 3d comics?? it would be neat to know what kind of resolution they had to use to get the 3d images to display OK on paper...

and also how they manages that the images wouldn't bleed on each other... mabe it's just a good press?

and boy, do they know how to hype a product!! I hope I can have these guys on my side whenever there's a chance to publish something.
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cirrus
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PostPosted: Thu Apr 29, 2004 9:11 am    Post subject: Re: Machine Phase Add User to Ignore List Reply with quote

Print 3D comics have actually been around for a while. The ones I'm more familiar with are:
    :: Dan Fraga tried it w/ "Gear Station". All the backgrounds were 3D.
    :: Kinnaird w/ "Xmen Phoenix: Legacy of Fire". Same deal w/ backgrounds.
    :: I saw an "Iron Man" comic that was completely rendered in 3d. I don't know if it was just one issue or a few.
    :: Here is an old article on attempts in the past from Mat Broome and a few others

Quote:
it would be neat to know what kind of resolution they had to use to get the 3d images to display OK on paper...

That is a tough one. I'd imagine you'd take the same route as any printing job and find out what your printer accepts and work back from there. Traditional comics are from 300 - 600 dpi I think.
Quote:
and also how they manages that the images wouldn't bleed on each other... mabe it's just a good press?

I'm guessing that and paper quality. Traditionally comics have been printed on paper of slightly higher quality than newsprint so needless to say there was a lot of dot gain to worry about.

With software prices dropping (SoftImage Foundations is $1,995) I hope to see cg comics in print more often. I know that's one of the things I'm going be to experimenting with.

The question is will the normal comic business model handle this? A couple of people can make montly comic. But with cg and render times would that be an option or would the Trade Paper Back be the only solution?
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OrcaDesignStudios
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PostPosted: Thu Apr 29, 2004 9:56 am    Post subject: Re: Machine Phase Add User to Ignore List Reply with quote

The CG Iron Man comic was a one-shot called CRASH -- I just came across it a few weeks ago while cleaning out some boxes. Also, there was an all-digital Batman one-shot out in the mid-90's and just a couple years ago, Harris Comics put out a "Digital Vampi" book that used Poser extensively (and, unfortunately, LOOKED like it used Poser extensively).
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Sharby
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PostPosted: Fri Apr 30, 2004 5:16 am    Post subject: Re: Machine Phase Add User to Ignore List Reply with quote

Like Cirrus said, a lot of it is on better quality paper, and more than likely a heat set press rather than a cold web (standard newspaper).

The problem is getting into the cost, b/w is obviously cheaper than color, the better paper the more expensive, plus the ever fluctuating costs of the paper from the mills, they've been producing less lately, so the price even for crappy newsprint has gone up a bit per ton.

But it would be sooooooo nice :p
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sandmarine
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PostPosted: Fri Apr 30, 2004 8:14 am    Post subject: Add User to Ignore List Reply with quote

then we're probably looking into a far future, where better quality paper is not gonna be that expensive... then again, by then there will probably be newer technologies we'd rather use for 3d comics instead of the not-so-expensive-then quality paper, and probably this technology will still be expensive!

oh well, just kidding... the web is just the perfect place for 3d comics nowadays and I'm not complaining.
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Last edited by sandmarine on Tue May 04, 2004 1:32 am; edited 1 time in total
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cirrus
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PostPosted: Fri Apr 30, 2004 9:38 am    Post subject: Re: Machine Phase Add User to Ignore List Reply with quote

Yeah, with the web, video games, & movies... print comic may become and ancient form of storytelling. :cry:

At least some companies, such as Dreamwave Productions are trying to revive interest with licensed characters. Ya know the with Transformers, Ninja Turtles(recently cancelled), and Capcom characters.
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Aremis
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PostPosted: Fri Apr 30, 2004 11:11 am    Post subject: Re: Machine Phase Add User to Ignore List Reply with quote

I can say personally that I have put many of my pieces to print, and with all my images made at 450dpi, I experience crips clear prints with no bleeding whatsoever.
I print my pieces (Like my avatar over there on the left side of the screen) to everything from business cards to glossy bordered/borderless, to playing cards, and even T-Shirt lately, and have experienced no bleed problems.

And I dont even come close to having the budget that a publisher has lol.
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cirrus
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PostPosted: Fri Apr 30, 2004 1:57 pm    Post subject: Re: Machine Phase Add User to Ignore List Reply with quote

Aremis,
How do you decide the size/resolution of you textures?
I saw a formula somewhere but I think it was mainly for animation. I think the res for animation would be lower than print tho.
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Sharby
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PostPosted: Fri Apr 30, 2004 6:54 pm    Post subject: Re: Machine Phase Add User to Ignore List Reply with quote

for us it's generally double what your line screen is, so if your printer is printing you at a 150lpi (lines per inch) you generally don't need anything over 300dpi, we print everything on our press at 100lpi, so our customers generally have their images anywhere from 200-300dpi, any heat set covers we have at 150lpi will generally be from 300-400dpi

you can make your dpi higher, but it's ultimately who's doing your printing, printing a 300 dpi image at 100 lpi and a 600 dpi image at 100 lpi off the same press is going to look exactly the same

now between 1st shift and 2nd shift is a different story...but don't try telling my boss that he won't believe you.. :evil:
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Aremis
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PostPosted: Sat May 01, 2004 2:54 am    Post subject: Re: Machine Phase Add User to Ignore List Reply with quote

Sharby beat me to it...And since hw works in the field, always go with what he says lol.
I use the feedback from the printing company I use for my large scale prints (Anything larger than 11 x 14). Items smaller than that I print myself.

A
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Sharby
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PostPosted: Sat May 01, 2004 3:00 am    Post subject: Re: Machine Phase Add User to Ignore List Reply with quote

Aremis....I've been meaning to ask, with your avatar at the left...tell me you're not really Alice Cooper :lol:

If so I definitely want a signed piece of work :wink:
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Aremis
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PostPosted: Sat May 01, 2004 8:34 am    Post subject: Add User to Ignore List Reply with quote

Thats too funny, but glad to see theres another Alice fan out here =).
No, No Vincent himself. Just plain ol Jeff Orange lol.
Then again - Some wuld say thats even scarier in real life =).

Ive been listening to Coop since 1975, and never looked back.

But thanks =)
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Ariah81
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Location: Tricity, Poland

PostPosted: Sun May 02, 2004 2:43 am    Post subject: Add User to Ignore List Reply with quote

Ok, since I'm also doing a bit of book cover art: 300dpi is perfectly fine. Larger renderings are a waste of memory and space (IMHO) as the plotters/printers/whatever still don't do the justice to the displayed graphic.

The art in Maschine Phase is breathtaking and extremely clear for a 3d comic. I often find it hard to show clearly what I want on the panles... Simply excellent job. I wish I'd be that good in a few years time.
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