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AniMotions :: View topic - Lets play find that seed file

 


Lets play find that seed file

 
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logic23
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PostPosted: Fri May 19, 2006 10:58 am    Post subject: Lets play find that seed file Add User to Ignore List Reply with quote

Does anyone know which seed file needs to be used in Objaction mover to decode the C. Stacy tunic PCF file?
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Hasdrubal
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PostPosted: Fri May 19, 2006 3:25 pm    Post subject: Re: Lets play find that seed file Add User to Ignore List Reply with quote

If you're using the old Poser 4 program, the file address you need is as follows.

C:\Program Files\Curious Labs\Poser4\Runtime\Geometries\Poser4Clothes\Shirts\blmSweater.obj

The address for the same item will be similar in later Poser versions.

If you're using Poser 6, there will be some problems with Mover recognizing the later compressed format of the wavefront object format. Instead of having an .obj to decode there's an .obz instead. I think there's a menu buried somewhere in "prefereces" that allows you to decompress all of your geometry files at once for conversion back to regular .obj format. Let me know if you find it.
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logic23
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PostPosted: Fri May 19, 2006 7:58 pm    Post subject: Re: Lets play find that seed file Add User to Ignore List Reply with quote

Thank you that will help very much. :D
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Hasdrubal
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PostPosted: Fri May 19, 2006 10:16 pm    Post subject: Re: Lets play find that seed file Add User to Ignore List Reply with quote

Good. I just hope that people who only have version 6 don't try too hard. I couldn't get it to work in P-6 without copying and pasting files from P-4 or P-5. The new format variations are the problem.
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logic23
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PostPosted: Sat May 20, 2006 10:07 am    Post subject: Re: Lets play find that seed file Add User to Ignore List Reply with quote

Uh oh, now it wont work, it keeps giving me the sign that it cant open the resource. Did you have any problems with it at first?
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Hasdrubal
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PostPosted: Sat May 20, 2006 3:02 pm    Post subject: Re: Lets play find that seed file Add User to Ignore List Reply with quote

When I first tried it I was using Poser 4. Which version of Poser are you using? Mover should also work with Poser 5, but not with Poser 6.
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logic23
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PostPosted: Sun May 28, 2006 12:19 pm    Post subject: Re: Lets play find that seed file Add User to Ignore List Reply with quote

Does it need P5 or 6 inorder to work?
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logic23
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PostPosted: Sun May 28, 2006 12:22 pm    Post subject: Re: Lets play find that seed file Add User to Ignore List Reply with quote

Mover worked just fine. I loaded everything into the correct spots, now I just need to know why the resource won't open.
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Hasdrubal
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PostPosted: Sun May 28, 2006 4:44 pm    Post subject: Re: Lets play find that seed file Add User to Ignore List Reply with quote

If Mover really did work, you should have a new .obj file with a similar name to the coded .pcf. If you have a new .obj file, open up the .cr2 in the .zip file an find the address pathway where the .obj should go.

Mover should work with all Poser versions except number 6. They did too many cute tricks compressing the geometry files for it to work in that version.
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