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AniMotions :: View topic - Working methods: how do you get the job done?

 


Working methods: how do you get the job done?
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palmers
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PostPosted: Thu Mar 30, 2006 11:12 am    Post subject: Working methods: how do you get the job done? Add User to Ignore List Reply with quote

One of the artists I'm working with has described how he'll sometimes set up a Vue render before he goes to work in the morning, then pop home at lunchtime to set up another for the afternoon. I can't do that, but recently while waiting for a render - reading, or writing, or whatever - I've been thinking how when I can do this for a living I'll set up two PCs so I can prepare a scene on one while another renders. Until then, it's reading these Essentials.

So how does everyone else fit in Poser time - or whatever you use - around having a life and earning a living?

IMP.
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GhostofMacbeth
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PostPosted: Thu Mar 30, 2006 11:41 am    Post subject: Re: Working methods: how do you get the job done? Add User to Ignore List Reply with quote

My normal day consists of getting up, going to work, coming home, working on illustrations or Poser stuff. During more deadline time I get up earlier, work, go to work, come home for lunch and work, go back to work, come home for dinner, work, go to bed for a couple of hours and repeat.
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GhostofMacbeth
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PostPosted: Thu Mar 30, 2006 11:43 am    Post subject: Re: Working methods: how do you get the job done? Add User to Ignore List Reply with quote

Also, I try to have no render take longer than a little bit. If they do I render them while I am asleep or at work. Anything longer than 6 hours is out the door.
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samcclung65
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PostPosted: Thu Mar 30, 2006 3:38 pm    Post subject: Add User to Ignore List Reply with quote

Uh oh, Ian's talking about me. :-) No afternoon render today, had some thunderstorms go by.

Scott
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palmers
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PostPosted: Sun Apr 02, 2006 2:47 am    Post subject: Add User to Ignore List Reply with quote

Damn lazy, if you ask me.

I have an advantage over some of the artists here, in that I'm usually not going for photorealism: less detail, fewer shadows, shorter render times. On the other hand, doing comics, we have to generate a lot more renders than someone doing standalone images.

IMP.
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lectatege
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PostPosted: Sun Apr 02, 2006 3:20 am    Post subject: Add User to Ignore List Reply with quote

Wouldn't it be easier just to draw the damn things?
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palmers
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PostPosted: Sun Apr 02, 2006 7:39 am    Post subject: Add User to Ignore List Reply with quote

No.

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palmers
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PostPosted: Sun Apr 02, 2006 7:39 am    Post subject: Add User to Ignore List Reply with quote

Well, I mean yes, but far, far crappier.

IMP.
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lectatege
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PostPosted: Sun Apr 02, 2006 7:55 am    Post subject: Add User to Ignore List Reply with quote

I'm talking about your work here not mine.
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digitalmagi
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PostPosted: Sun Jun 04, 2006 12:58 pm    Post subject: Re: Working methods: how do you get the job done? Add User to Ignore List Reply with quote

Personally i do the inbetween stuff while i am rendering. Usually pencil work, layout or straight up writing and re-writing. That is if i am feeling industrious. Other wise i grab a novel and read or pick up my guitar and play.

The only time i have render times exceeding 20min is when i am rending something in Max that has a ton of lighting and shadow and video post stuff. Since i dont use most of that for 3D still images my base render times for a largish file are 5 to 10min.

i get away with this by doing lots of composite work in photoshop. i spend more time setting up a scene and rednering the hell out of it and then matching camera angles to render my figures.

An to answer the "isn't it easier to draw it" question. A straight "NO". i would say that many of the artists here can draw. Some better then others. Speaking for myself, i am a very slow draftsman. Takes me ages to draw something in detail that i can produce in 3D in an hour. Some of the artists here do not draw yet they have some mighty 3D skills. It is all about the tools that work for the individual.
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lectatege
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PostPosted: Sun Jun 04, 2006 1:10 pm    Post subject: Add User to Ignore List Reply with quote

I was being a bit facetious - I work mostly in Photoshop myself. I do get the occasional pang of guilt and go back to the drawing board only to give up an hour later in disgust at my own efforts.

I still think it is good to get out the old pencil and paper from time to time though, not because it improves your drawing skills but because it improves your looking skills.
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itisitex
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PostPosted: Sun Jun 04, 2006 1:44 pm    Post subject: Add User to Ignore List Reply with quote

Lets see i will work in illustrator or photo shop inbetween classes home work yard work and sleep
then once i have created a texture or reworked an existing texture map i will work on the character in poser once that is done i will try to compose an image and render it out i am lucky to render one complete image every couple of weeks and of those images i might post one out of 6
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samcclung65
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PostPosted: Mon Jun 05, 2006 12:55 pm    Post subject: Add User to Ignore List Reply with quote

I just started reading the book "Artists on Comic Art." The first chapter is on Brain Bolland. He now does all his work in Photoshop with a Wacom tablet. Dave Gibbons got him started working that way.

Scott
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palmers
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PostPosted: Mon Jun 05, 2006 1:07 pm    Post subject: Add User to Ignore List Reply with quote

I've been doing more compositing than I used to, but still, a set with three or four 2nd generation DAZ figures with clothing and transparency for hair and so on can take, I don't know, up to an hour to render.

The trouble with writing while rendering is that I write a lot faster than I can make pages. The more I write, the further I get behind.

IMP.
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lectatege
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PostPosted: Mon Jun 05, 2006 1:23 pm    Post subject: Add User to Ignore List Reply with quote

Interesting info samcclung.
I might give that another shot - if its good enough for Gibbons and Bolland...
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