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AniMotions :: View topic - what avoid dog-leg in joint?

 


what avoid dog-leg in joint?

 
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mastertob
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PostPosted: Fri Jul 21, 2006 12:44 am    Post subject: what avoid dog-leg in joint? Add User to Ignore List Reply with quote

Has Stuck recently robot ,when moving deformation in joint ,as this possible correct.There is where editing the corner of the tumbling to bones?



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Ironbear
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PostPosted: Fri Jul 21, 2006 1:44 am    Post subject: Add User to Ignore List Reply with quote

Hrrmm... your image isn't showing for me for some reason. I'm not able to see what you're asking, exactly.
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GlitchGirl
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PostPosted: Fri Jul 21, 2006 7:05 am    Post subject: Add User to Ignore List Reply with quote

http://mastertob.narod.ru/U.JPG is the link. Try that Ironbear.

The translation on the question is a little rough but I'm guessing the problem is one of the joint parameters in the knee - it looks like it's bending the parts of the metal that are supposed to be rigid (I think).

Have you tried opening the Joint Parameter Window, selecting the joint, and unchecking "Spherical Falloff Zones"? I don't know if that will fix it but it's worth a try.
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mastertob
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PostPosted: Fri Jul 21, 2006 2:21 pm    Post subject: Add User to Ignore List Reply with quote

Turns out to be all more simply steamed turnip,for not flexible joint it is necessary in menu "setup", select bone and remove mark "bend"
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palmers
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PostPosted: Thu Jul 27, 2006 3:33 pm    Post subject: Add User to Ignore List Reply with quote

"Turns out to be all more simply steamed turnip"

I find this very often to be the case.

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