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AniMotions :: View topic - GrafX Coding fun to ease the winter blues away

 


GrafX Coding fun to ease the winter blues away

 
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SacredRose
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Joined: May 31, 2002
Posts: 409
Location: Flower pot Down Under

PostPosted: Tue Dec 16, 2003 8:12 pm    Post subject: Add User to Ignore List Reply with quote

Are you Game? ;)


A Simple, Flicker-Free 2D Animation Demo - Anguel Komarov (2002/10/31)
[Update] Create flicker free 2D animation. Loads pictures - a background (big one) and a foreground (small one). Allow the user to select and move the small picture over the big one without any flickering. The source code was optimized for faster downloading.
http://www.codeguru.com/multimedia/flickerfree2d.html




Create 3D Graphics without OpenGL or DirectX - Angel Komarov (2003/02/21)
Create a simple C++ 3D computer graphic example. Basic algorithms in this matter are discussed.
http://www.codeguru.com/multimedia/Dibcub.html




The Dancing Pixels, or the Pixels in Water - Dr. Sai (2003/04/22)
What does an image look like when it is dipped in a tub of water when the tub is subjected to a constant vibration? Producing the ripple effect, as when a pebble is thrown in the tub, is difficult. This article provides an explanation on how to produce the graphics ripple effect.
http://www.codeguru.com/multimedia/FastProcessing.html



Fun with SetWorldTransform - William N E Campbell (2003/08/13)
A version of SetWorldTransform, converted to MFC instead of GDI. SetWorldTransform scales, translates, rotates, shears, and reflects graphics.
Imaging
http://www.codeguru.com/multimedia/WorldTransform.html




Creating Pattern Brushes - Mahipal Reddy Goli (2003/07/30)
Use the details of using PatternBrushes to fill the interiors of rectangles, ellipses, polygons, and paths.
http://www.codeguru.com/gdi/CustomBrush.html


WIZMO


Fun to play with, Free , makes you look intelligent :) (what I use it for).

Takes a bit of reading on how to work it.

http://grc.com/wizmo/wizmo.htm

note:
Rest of the grc webpage is also definitly worth checking out.


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