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Posted: Sun Dec 04, 2005 11:50 pm Post subject: The making of Hotstuff, my SECRET revealed.
My great secret revealed. You need ShaderSpider. D/L the free one, but I strongly and empahtically suggest you spend the $$ and get the full version if possible. D/l the BonusShader pack and use the Inner Fire partial shader. In the material room, play with the Spots node and its parameters and the fbm (fractal)node parameters. Check the results in the display of the Poser Surface Node.
To get the flame colors I used, set the Diffuse RGB to 230-31-0 and Specular to 241-253-47 and the Translucence value to 0.25 on the Poser Surface Node.
To do the flames off the body: I duplicated the body layer added a vertical motion blur and changed that layer to hard light mode. I duplicated the body layer again, and used the Fire filter the EyeCandy 4000 Photoshop plugin (You'll have to play with it to get the results you want).
As blue and orange are complementary colors; to make Hotsuff pop, I used a light-to-dark blue gradient background.
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