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Photo realistic faces

 
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lmindich
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PostPosted: Sun Feb 18, 2007 4:58 pm    Post subject: Photo realistic faces Add User to Ignore List Reply with quote

I am looking for the best way to create 3d figures from photos. The problem is I will not be using a texture map in the finished product, just the 3d model, so I need to be very accurate. I tried Face Gen and it gets close, but not really close enough, and it does not do children. I am now trying Facial Studio which seems promising. Any recommendations, tips, or tricks would be greatly appreciated.
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Krasch
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PostPosted: Mon Nov 19, 2007 4:07 am    Post subject: Re: Photo realistic faces Add User to Ignore List Reply with quote

FaceShop version 3.5 allows you to import a custom mesh head if you don't want to use their default Michael 3 and Victoria 4 heads, even including instructions for how to bring a custom head from Poser (and DAZ Studio as I recall) into FaceShop.

Plus it's much faster and less buggy, even on my machine which doesn't even meet the minimum requirements it still works acceptably fast. And my dinosaur is a SUB-GHz PC, although barely so. 950 MHz Athlon w/o SSE support and it still runs decently.

The earlier versions were not as good, but I'd really recommend giving the new version a try. It's a free upgrade for earlier Pro version users and pretty cheap for the Basic users.
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lmindich
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PostPosted: Mon Dec 10, 2007 5:03 pm    Post subject: Re: Photo realistic faces Add User to Ignore List Reply with quote

Does face shop have a way of creating a face from a photo?
I have been using Facial Studio and I get decent results. Unfortunately when I export the mesh I lose the roundness in the face which makes it difficult to do children's faces.
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Krasch
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PostPosted: Tue Dec 11, 2007 4:11 pm    Post subject: Add User to Ignore List Reply with quote

Faceshop is ALL about making faces from photos. It takes Michael 3.0, Victoria 4.0, or a custom head mesh you have (your own, or something like Stephanie as well), analyses the photo, rotates the head to the same relative position, and morphs to head to match the photo as well as creating a texture map from the photo.
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Bman666
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PostPosted: Fri Dec 14, 2007 2:51 am    Post subject: Add User to Ignore List Reply with quote

From what I have heard this is a good choice for doing stuff like that. just remember you textures will be off on your body if you use the programs textures for the face.

One way to fix this is do you own tex. for it but that is not an easy task their are some sites that can teach you to do full body tex. but you'll need a good digital camera plenty of lighting and a model or find some ref. Photos on the web plenty of sites have some free refs. but need to pay to get good ones.
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lmindich
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PostPosted: Thu Dec 27, 2007 9:57 pm    Post subject: Add User to Ignore List Reply with quote

If you export the mesh from Face shop with out the texture will it give enough of the shape to resemble the person?
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joequick
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PostPosted: Wed Jan 02, 2008 8:27 pm    Post subject: Add User to Ignore List Reply with quote

Face Shop is horrible.
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lmindich
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PostPosted: Tue Jan 08, 2008 1:30 pm    Post subject: Add User to Ignore List Reply with quote

so what would you say works well?
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joequick
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PostPosted: Tue Jan 08, 2008 1:59 pm    Post subject: Add User to Ignore List Reply with quote

Zbrush. You'll get a lot of faces that look fantastic in Face Shop but turn to pure ass once imported into Poser, giant tumerous misshapen messes. You can solve this partially with smoothing or turning down the morph dial, but in my case I feel like most of the likeness is lost. I mean, here's some screengrabs from results I've gotten in faceshop as displayed by faceshop. They look fine enough, but trust me when I say that these results don't translate to Poser. Never when using a morph made by faceshop did I feel like saving it for posterity because it looked good.









On the other hand here are some morphs I did in Zbrush, what you see here, morph wise, is exactly what you'll see in poser (as demonstrated with the martian manhunter render). With the swamp thing morph I've even tacked on the beginnings of a texture map.







I wish Faceshop produced morphs that looked as good out of program as they do in. To have that kind of short cut available at such a low price would be great. But that's just not life. If you want quality it's going to take time, money, or both.
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lmindich
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PostPosted: Wed Jan 09, 2008 11:13 am    Post subject: Re: Photo realistic faces Add User to Ignore List Reply with quote

Can z brush translate a photo?
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joequick
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PostPosted: Wed Jan 09, 2008 12:47 pm    Post subject: Re: Photo realistic faces Add User to Ignore List Reply with quote

You can use a photo as reference while you put the time and effort in to create a likeness.
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bonds0097
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PostPosted: Wed Jan 09, 2008 8:57 pm    Post subject: Add User to Ignore List Reply with quote

You're really not going to get one-click likeness that is of acceptable quality. If you could, there'd be a lot less modelers in the world.
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