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AniMotions :: View topic - Problems already with P6?

 


Problems already with P6?
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What is your first impression of Poser 6 upon first use?
Absolutely amazing!
24%
 24%  [ 8 ]
Very good
51%
 51%  [ 17 ]
Good
3%
 3%  [ 1 ]
Not bad, but far from great
15%
 15%  [ 5 ]
Bad
6%
 6%  [ 2 ]
Total Votes : 33

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Aremis
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PostPosted: Sat Apr 02, 2005 10:29 pm    Post subject: Add User to Ignore List Reply with quote

Well, since the hair and the straight jacket were done postwork, it wasnt too bad at all. My machine is pretty well loaded to the core (get it? Apple...Core...I crack me up!!!), so it was really just the hi-res texture and bump maps that took a little time, and I had about 20 lights going on, so it took roughly an hour to render. Postwork time was about 140 hours after that.
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Mizrael
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PostPosted: Sat Apr 02, 2005 11:48 pm    Post subject: Re: Problems already with P6? Add User to Ignore List Reply with quote

Ouch! 140 hours of postwork? Next time add some hair! :lol:
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Marathon
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PostPosted: Sat Apr 09, 2005 12:48 am    Post subject: Re: Problems already with P6? Add User to Ignore List Reply with quote

Has anyone done any export tests with P6 yet?

I had heard that it would now allow Dynamic Hair export to Carrara via Transposer. Can anyone confirm how well it works?

Also, how about animation exports? Does it still do a complete obj per frame, or can it now translate the bones and use keyframes, perhaps in a different format?
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Aremis
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PostPosted: Sat Apr 09, 2005 12:49 am    Post subject: Add User to Ignore List Reply with quote

The only animation export I have done is to Shade, and no problems at all.
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Demotani
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PostPosted: Mon Apr 11, 2005 5:13 am    Post subject: Re: Problems already with P6? Add User to Ignore List Reply with quote

Hi,

I have been playing with Poser 6 for a week or so now, and it looks good, not much over Poser 5 except for some added library content.

Clicking on the tabs tended to close the app quickly.


I suffered from the Full Accelleration on the graphics card issue, removed it and it then worked fine.

However to switch to Bryce. I put back the accelleration and when I went back to Poser 6, it was no problem even with the Acceleration activated.

My biggest gripe has to be the Cartoon rendering option, I was hoping for more.

I do a lot of Cartoon work and I was hoping to speed up the posing flow if the cartoon rendering was better. They are marketing Poser 6 as having enhanced Cartoon options, but I can't see it.

I would have liked cleaner lines even though it always has to go though Photoshop anyway.

Absolutely no tutorials on getting the best of the cartoon rendering can be found in the user guides or tutorial guides either.

I have scoured the web but using the Cartoon rendering examples are thin on the ground.

I too have emailed Curious labs but no response from my queries.

Cheers
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Hasdrubal
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PostPosted: Tue Apr 12, 2005 8:27 pm    Post subject: Re: Problems already with P6? Add User to Ignore List Reply with quote

I've run into another minor problem that's easily corrected, although its still a little inconveniet.

If you decide to move or save more figures to your Poser 6 library, get into "Preferences" and click on the "miscellaneous" tab. You should UNCHECK a box marked "use external binary morph targets".

If the box is left checked, the morphs on clothing conformed to saved figures will deactivate upon re-opening from the library.
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Aremis
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PostPosted: Tue Apr 12, 2005 8:32 pm    Post subject: Add User to Ignore List Reply with quote

Can someone tell me why it is, everytime I either save a figure with .OBJ props or modified geometry to the figure to the library - Or simply save the .PZ3 file to the desktop - It also saves a second file, which is an EXCEL file?
Havent been able to find any answers on this, and if I delete said file, I can no longer open the PZ3 file or load the character from the library.
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Hasdrubal
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PostPosted: Tue Apr 12, 2005 8:46 pm    Post subject: Re: Problems already with P6? Add User to Ignore List Reply with quote

Is the file extension .pmd? It's a new file type for saving figure morphs.
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Aremis
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PostPosted: Tue Apr 12, 2005 8:55 pm    Post subject: Add User to Ignore List Reply with quote

Thats the file...Didnt have one available to check.
So Im assuming that is part of the same thing you mentioned in your last post?
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Hasdrubal
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PostPosted: Tue Apr 12, 2005 10:55 pm    Post subject: Re: Problems already with P6? Add User to Ignore List Reply with quote

Yup, that's it.

I thought the problem with the extra materials group on the Vicky 2 morphing catsuit was related to this, but it doesn't appear to be the case. It only happens when the clothing pak is installed directly to P-6 from the disk.

If you copy the clothing pak figures from Poser 4, it doesn't happen.
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Mizrael
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PostPosted: Wed Apr 13, 2005 2:00 am    Post subject: Add User to Ignore List Reply with quote

Aremis wrote:
Thats the file...Didnt have one available to check.
So Im assuming that is part of the same thing you mentioned in your last post?

Those are "External Morph Data" or Poser Morph Data files and you can turn that option off in Poser 6 and it will save all the morph data in the original PZ3 like older versions of Poser under preferences.

The benefit of PMD files is Poser 6 saves all that data in a compressed format that saves valuable disk space. The Detriment is that older versions of Poser will not be able to read all the morph data and thus the file as a whole will be useless to you in older versions if you save with PMD files. If you turn off the option you'll get the same HUGE PZ3 files that the older versions can read.
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itisitex
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PostPosted: Thu Apr 14, 2005 6:25 pm    Post subject: Add User to Ignore List Reply with quote

Tomorrow Tomorrow I will get my grubby hands on the loot and give one heck of a hoot. Poser 6 will be here and all of Texas will smile. I will get it just in to to work on a few projects for my cumputer in art class. Happy Haapy Days.
On another note i currently have propack what changes can i expect to find and should i be scared or excited.
P.S. The only problem I have ever had with a mac is that stupid wanna-be mouse thing they have.
I use a mac at school but i wom a Pc so i guess i have the best of both worlds. HA HA HA HA Invy Me or not
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DTHUREGRIF
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PostPosted: Fri Apr 15, 2005 12:37 am    Post subject: Add User to Ignore List Reply with quote

I haven't had a lot of time to play (damn website to run! ;-)), but here are some quick impressions and a render. I'm on a Mac, so some of my cons might apply only to Mac.

Pros:

1) FINALLY, true dual monitor support!!!! I moved the main screen with all its controls and the library palette to my second monitor and can use my whole main screen for the preview/render window. Minor con: The parameters palette keeps moving itself back to halfway across the two screens.

2) The undo works more consistently. In P5 if you clicked on ANYTHING (and sometimes if you did nothing) the undo wouldn't work. In P5 it also never worked on the parameter dials for me whether I clicked on anything or not. All seems to work now. Of course, we could wish for multiple undos, but a real undo is a step in the right direction.

3) Rendering does seem to be faster when doing a simple render, but I've been playing with SSS scattering and ambient occlusion and rendering at highest firefly quality, so renders are still pretty slow.

4) The simple/advanced materials room is a boon. I don't know if it's just me, but I like the P6 materials room better. And the Wacros that let you apply SSS, ambient occlusion and other things at the click of a button are cool!

5) LOVE the open GL preview. Bout time!

6) Saves are incredibly fast. Thank you! I used to lose more work because I didn't want to wait for a 5-10 minute save. Saves now are almost instantaneous.

7) P6 seems to load faster than P5, too.

8) The fact that your last render stays in memory and you can switch back and forth from render to preview is a big plus.

9) The option to render a section of your image is a very nice feature, too. Bryce users will know how handy that can be.

Cons:

1) Some characters I have saved in my ProPack runtime will not load. They appear to be there in the file list, but don't show up. This is usually a geometry problem, so I'm going to have to investigate whether it's because P6 can't find the obj in PP or what.

2) The above mentioned Wacros sometimes won't apply to all with the shift/click.

3) Jessi and James are butt ugly and look like some kind of alien life forms rather than human beings to me (especially Jessi). What's with their hands and feet? Granted, their faces do look better than Don or Judy, but their bodies are just horrid. I can't speak to morphs or joint parameters from experience, because I have no desire to even touch them after seeing renders of them, but to me, it looks like Jessi at least has some serious JP problems. And I'm very critical of Vicki and Michael, too, so this is not an attempt to say they are perfect compared to Jessi and James. At first glance, they might even look better out of the box than Vicki and Michael, but their anatomy problems are going to be hard to correct and aren't worth the time IMHO.

Well, that's all I can think of at the moment. Here's my render. It has subsurface scattering and ambient occlusion on the lights. There's no postwork except on the background and the hair (what, you think I can leave the hair alone?).

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Sharby
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PostPosted: Fri Apr 15, 2005 6:48 am    Post subject: Re: Problems already with P6? Add User to Ignore List Reply with quote

Quote:
Minor con: The parameters palette keeps moving itself back to halfway across the two screens.


I'm running dual monitors (pc) with basically the same layout as your running, so far I haven't had that problem, the only problem I have with the param's window is it doesn't even show up when I load until I dbl click on a figure/light..something, then it goes right into place. Any little pop-up windows I get (can't locate tex..etc) line up on the left edge of the right monitor, where as before it would center itself between the two monitors...of course I've recently changed my DM settings too...

Quote:
Jessi and James are butt ugly

yes they are not very attractive but speaking of buttes...that's the best thing I liked on Jessi,...big sword, shiney necklace...sorry back on track! I did a wallpaper for a friend using Jess, the knees looked horrible bent more than halfway, other wise she didn't pose too bad...not great but not bad.

The only other major "annoyance" I've had has been missing textures, mainly for Jessie and her stuff....really haven't messed with James any...which CL has put out a patch for, but I don't think it included everything.

Oh yeah...the hair looks nice ;)
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itisitex
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PostPosted: Fri Apr 15, 2005 10:26 pm    Post subject: Add User to Ignore List Reply with quote

I have had problems with the content cd it runs on my other system but it locks up my system i have P6 on i have no problems running any other cd on the said system. Has anyone else had this problem?
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